A short message about a bugfix, which I could finally make. I have been reporting smaller bugfixes on my private channel @PowerPaul since a short time. However, since the bug reported in this posting has been around for some time and might be of interest to many of you - several CCCEO users have asked me about it - I wanted to report the bugfix on the main channel.
Short history:
As long-term followers will surely remember, liquid CCDollars (CCD) used to be credited to CCPower (CCP). A long time ago this was changed and consequently only staked CCDs were credited to the CCP.
In the past, the CCPower of individual users was reported in a weekly article on @FLEXNet. At some point, the cryptocompany.ceo website took over this function in order to display the current status of the CCP - and not just a weekly snapshot. However, one factor for the CCP has always been missing or was calculated incorrectly (which was also mentioned in the sidebar of the corresponding subpage), but has now been resolved and finally displayed correctly:
As of today, the stacked CCDollar is also calculated correctly.
Check it out here: https://cryptocompany.ceo/ccpower.php
There are 4 other factors which are currently not calculated, namely:
- Postings in the CCCEO Hive Community
- Votes on our postings
- Reblogs of our postings
- Your +CCSUB comment
But I will make sure that I also tackle these factors bit by bit. However, I don't want to speculate or announce when this will be completed - I've already learned that much from the past ;-) But as I said: I have included these points in my current to-do list and will sort them in.
If you are interested in learning about further bugfixes from all possible areas of the CryptoCompany universe, then I recommend you to follow @PowerPaul. In the comments there, you can also have some influence on me - or at least try to. Even though I had been aware of the issue with the staked CCD for some time, @cryptounicorn420 pointed it out to me again today and showed me how urgent it was and brought me to finally fix it. Many thanks for that hint!
Any questions?
Other bugs I solved last days:
(Yes, I mention them, so you can upvote them. We all know: funding keeps things rollin'...)
• Bro Bang technical improvement in Version 0.8.24 | Download size reduced by over 60% = massive reduced loading time• Bugfix: Bro Bang Version 0.8.23 published | Solved: Panel Misbehavior & Duplicate Background Music
Excellent work..
Good to know that you are making amazing improvements to make user experience better and even better every new day.
♥
There are so many open field lololol... No wonder I can make it better and better every day lolololol...
Tomorrow I have to care about Bro Bang - A few minutes ago I discovered a big camera bug when interacting with the Zombie + a further bug that some lights seem to don't reset before a new round. But it is to late for my head to dig into the code...
Thank you for your feedback! Kind of my fuel!
Yeah, when you have thousands of line of code, figuring out snippets seems a bit tedious. Do you use debuggers to play pause and see what every line does?
every line, but pretty good which parts got triggered or until where - depending where I integrate me log messages. Is this the answer you looked for? But unrelated to this logging, it is still a big bunch of code... And unrelated of how good I name all things, there is always something I have to remember/search when I get back to this or that part of code. Especially something which is related to or depending on.[@PowerPaul:] I am not exactly sure what you mean with "EVERY line of code". My tactic is to keep the code human readable. Naming stuff obvious, integrating comments and logs which I can toggle to see until where or how the command chain runs. With the logs I can see pretty good until which line the code runs, what got triggered and so on. So with this I don't see the progress of
Some days ago someone asked/said something like: "I don't understand anything about coding or game making, but I mean Bro Bang is a simple thing and ..." that's the point where I need a second to get back to traction within the dialogue lol. Bro Bang looks like a small game, but there are many things, very compressed into a small space. For example in the main game no car, boat or airplane in combination with the racing obstacles/water/air/whatever (which looks bigger) uses this much code than this Bro Bang machine & related stuff... So there is really a lot of things/code, compressed in this obvious small space in Bro Bang, yes. I don't have 50 games to compare, but when I compare it with the main game or other small things I did for me in the past, Bro bang is pretty much packed...
I understand your working technicality now. I had been talking about debugger of vscode, where user can play pause and mark the line where the code stops running further.
But, yes you must have logs and libraries tailored to easily handle the game assets and codes, such as we do in object oriented programming.
Take care bro and have a wonderful Friday.
Okay... to be honest: I really don't know exactly what we are talking about here. I have to check & test it in the next session. Could be a good tool.
You, too, Hive a great day! Don't miss to enter the Bro bang rankings! ;-)
You need to download vscode and relevant programming languages and then it also prompts you to what language you want are using and suggests some apps as well to work around any code you want to debug.
Give it a try you'll thank me later. hehe 😁
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So glad to see that staked CCD counted. I'm a Silver 2 player!
[@PowerPaul:] Awesome! Rocket! Damn! This makes me happy to read!
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It's always nice to see improvements, step by step, you are doing great!
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Serv and ends with elle... ;-)[@PowerPaul:] Thank you, thank you... Yes, I am glad that that I find more time actually... But do you know what/who is even greater? The answer begins with
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Thank you for this massive progression in the update of the code
Peace
you for being part of this community & your always nice comments![@PowerPaul:] Thank
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Thanks for the updates Paul! I also have problem turning around when the Zombies are coming, but I saw that you are on it! 😊
Keep up the hard work and HIVE a lovely day! 😉
[@PowerPaul:] Yes... I discovered it yesterday. This will be one of my first doings in the code today. I think if I can't solve it directly, I could skip the zombie part as long as this is buggy... I will see... For sure I will report on this as sonn as it is solved on @PowerPaul.
Hive a great day, too! <3
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thanks for the update.
!PIZZA
you for being part of this community on your ongoing support! You are awesome![@PowerPaul:] Thank
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