In this new reward set we have 12 common cards, 12 rare cards, 7 epics, 12 Legendary ones.
STATUS OF REVEAL:
Common: 6/12
Rare: 9/12
Epic: 7/7
Legendary: 11/12
All legendary cards:
All epics:
All Rare:
Common ones:
At the beginning of round 2 and each following round, gain a random ability from the enemy team. 25% chance to gain a random ability from an attacker when hit. Dispel removes one mimicked ability in the order they were gained. Debilitations, Targeting abilities, Ambush, Weapons Training, Flank, Reach, Charge, and Taunt cannot be mimicked.
Each round, restore 1/3 of max health to allied units, rounded down. Each time a unit is healed, its max health is reduced by 1.
If the target has 2 or less health after a successful attack, perform another attack against the same unit.
Always targets enemy units with Flying first regardless of abilities or rulesets. +2 damage if the target has Flying.
With the Rebellion reward cards, we're also introducing Debilitations, which damage or inflict negative status effects on allies instead of enemies. Cards with Debilitations generally have higher stats for their mana cost; you'll have decide if the drawback is worth the extra punch they pack.
We're releasing three Debilitations with the Rebellion reward cards.
Reapplies Burning at the beginning of each round. Burning has a 33% chance to spread to adjacent units at the beginning of each round, then all Burning units lose 2 health. Burning can be cleansed.
Deals 1 damage to all allied units at the beginning of each round.
Each round, Weary units have a 10% chance to become Exhausted. This chance increases by 10% every round, up to a maximum of 80%. Exhausted units skip their turn and cannot Retaliate.
Awesome post! It's great have all this info in one place neatly organized.
Thank you for your effort 👍
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