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RE: Splinter Royale Logs #0 - Beginning

in #hivelast year

I understand very well when it comes to wanting to develop a game, and simply occupying yourself with other matters not related to the game being developed. I wish I hadn't dedicated myself to JS and GML (Gamer Maker Studio Language) but to Unity, it would have saved me a lot of time and resources.

By the way, I've already shared my project here in the Hive community, you can check it out:

https://peakd.com/hive-140217/@wlffreitas/support-my-single-game-project-at-hive-i-present-to-you-life-bound-souls-a-2d-action-rpg