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RE: BETA DETAILS : TAMER STATS, LEVELLING & MERGING

in MUTERRAlast year

why the bottleneck on carrying capacity? it's a major pain having to go immediately back to turn in 2 times after fighting 1 or 2 monsters. no part of that is fun. 2 items of carrying capacity is something no other game does. can't you find other ways to limit things while still keeping it fun to play?

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We will reduce the stamina cost from travelling from one map to another. Also, please wait for the post regarding the crafted items. You'll understand that the carrying capacity is not actually 2. Hint : You can carry a large bag and inside that large bag you can carry quite a few items.

That should be available already though. It will keep new players away. It's also what stopped me from continuing playing the alpha.

Stamina cost can be reduced at any time but crafting items like bag, pouch, sack, etc needed time to code and was not an independent task. A lot of dependencies like recipe, drop rates, storage, resource encounter rate, luck factor, etc were involved. We will be sharing the details of each and everything as we continue to post about Beta Release.
Beta is not going to be like alpha where there was not much to do anyways. Hope you'll come back and enjoy the feature loaded game when beta launches. Till then you can enjoy MOLE MINER if you like such games.