Speed Makes a Big Difference

in The City of Neoxian2 months ago (edited)

Translated by ChatGPT.

Whether in attack or defense, the Speed status can help in any strategy you decide to use in Splinterlands as it directly impacts your team's ability to eliminate opponents before they can attack, as well as preventing your cards from taking damage with dodges. That's why it's important not to underestimate this attribute in your compositions, except of course when the Rule Set Reverse Speed is present in the battle 😅.

The offensive way to use Speed is to combine cards that already have a high speed status and buff them using support cards with the Swiftness ability or summoners that do the same. This way, you will increase the chances of your attacks being executed before your opponent's, potentially eliminating them before they can attack. This guarantees a numerical advantage for your team and also reduces the damage received, significantly increasing your chances of winning the match.

Battle 1.

This is a great battle to use as an example because both players chose the same card for the first position. However, I opted for Byzantine Kitty while the opponent chose Kelya Frendul, giving my Tatiana Blade one more speed. Since the backline cards are forced to attack each other due to the Rule Set Target Practice , the contest between the Tatianas will be decided by who attacks first, and in this case, I had the advantage.

Additionally, there is the defensive way to use Speed for your team's survival. In this case, the focus will be on ensuring the opponent's attacks miss, and for that, you need to take advantage of high speed and combine it with abilities that also generate this effect. Abilities like BlindDodgeFlyingPhase , , , and greatly enhance this strategy and are therefore highly recommended.

On these occasions, the more speed, the better. So don't be afraid to overdo it because you never know when your opponent might try the same. Let's analyze a match as an example to see how incredibly broken the impact of Speed can be in a confrontation.

Battle 2.

Notice that both players opted for completely different strategies. While he focused on reducing damage to my cards with several debuffs, my focus was on randomness gained through Conqueror Jacek to optimize the effects of the Rule Set Explosive Weaponry(of course, the triple combo of SwiftnessSlow + also helped a lot). , along with the benefit of giving all my cards absurdly high speeds

The best part came when my cards took some damage (mostly from Magic Reflect ), revealing the Ultra Plus Speed acquired by the Rule Set What Doesn't Kill YouCoeurl Lurker raised its Speed to 14, effectively making it IMPOSSIBLE to hit it again. . The only attack the enemy team landed on

To calculate the opponent's miss chance, simply subtract the speed difference and add the percentages from the abilities. Let's use Dark Ha-On as an example:

  • Speed: 14 - 5 = 9 * 10% = 90%
  • Dodge: 25%
  • Blind: 15%
    • Total: 130%

It's pretty obvious that in this case, the victory is already guaranteed for me, since having the PhaseSplinterlands team if this status is used correctly, so don't underestimate it! ability as well means there is no way to eliminate this card from the enemy team. The Offensive and Defensive power of Speed work hand in hand and will always bring great advantages to your

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Seja no ataque ou na defesa, o status Velocidade poderá ajudar em qualquer estratégia que você decidir utilizar no Splinterlands pois ele impacta diretamente na capacidade do seu time eliminar os oponentes antes deles conseguirem atacar, assim como impedir que suas cartas recebam dano com as esquivas. Por isso é importante não menosprezar esse atributo em suas composições, exceto é claro quando a Rule Set Reverse Speed estiver presente na batalha 😅.

A maneira ofensiva de utilizar a Velocidade é combinar cartas que já possuem esse status elevado e buffá-las utilizando cartas de suporte com a habilidade Swiftness ou invocadores que fazem o mesmo. Dessa forma você aumentará as chances dos seus ataques serem realizados antes que o adversário, potencialmente eliminando-os antes que eles consigam atacar. Isso garante vantagem numérica para o seu time e ainda reduz o dano recebido, aumentando bastante suas chances de vencer a disputa.

Batalha 1.

Essa é uma ótima batalha para utilizarmos como exemplo pois ambos os jogadores escolheram a mesma carta para a primeira posição, entretanto eu optei pela Byzantine Kitty enquanto o oponente escolheu a Kelya Frendul, com isso a minha Tatiana Blade ficou com um de veloidade a mais. Como as cartas das posições traseiras estão obrigadas a se atacarem por causa da Rule Set Target Practice , a disputa entre as Tatianas será decidida em quem atacar primeiro, e nesse caso eu tive a vantagem.

Adicionalmente, temos a maneira defensiva de fazer uso da Velocidade em prol da sobrevivência da sua equipe. Nesse caso o foco será em garantir que os ataques do adversário errem e para isso você precisará se aproveitar da alta velocidade e combiná-las com habilidades que também gerem esse efeito. Habilidades como BlindDodgeFlyingPhase , , e potencializam absurdamente essa estratégia e por isso são altamente recomendadas.

Nessas ocasiões, quanto mais velocidade melhor, por isso não tenha medo de pecar pelo excesso pois você nunca saberá quando o adversário pode tentar fazer o mesmo. Vamos analisar uma partida como exemplo para ver o quão absolutamente quebrado pode ser o impacto da Velocidade em um confronto.

Batalha 2.

Perceba que os dois jogadores optaram por estratégias completamente diferentes. Enquanto ele focou na redução de dano das minhas cartas com vários debuffs, meu foco foi na aleatoriedade adquirida através do Conqueror Jacek para otimizar os efeitos da Rule Set Explosive Weaponry(é claro que o combo triplo de SwiftnessSlow + também ajudou muito). e com o benefício de deixar todas as minhas cartas com velocidades absurdamente altas

A melhor parte chegou quando as minhas cartas receberam algum dano (a maioria pelo Magic Reflect ), revelando a Velocidade Ultra Plus adquirida pela Rule Set What Doesn't Kill YouCoeurl Lurker aumentou sua Velocidade para 14, tornando efetivamente IMPOSSÍVEL acertá-lo novamente. . O único ataque que o time inimigo acertou no

Para calcular as chance de errar do oponente, basta subtrair a diferença entre as velocidades e somar as porcentagens advindas das habilidades. Vamos utilizar o Dark Ha-On como exemplo:

  • Velocidade: 14 - 5 = 9 * 10% = 90%
  • Dodge: 25%
  • Blind: 15%
    • Total: 130%

Meio óbvio que nessa ocasião a vitória já está garantida para mim, afinal por também possuir a habilidade PhaseSplinterlands se esse status for utilizado da maneira correta, por isso não o menospreze! não há nenhuma forma de eliminar essa carta no time inimigo. O poder Ofensivo e Defensivo da Velocidade caminham juntos e sempre poderão trazer grandes vantagens para seu time de

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Bzzzrrr, Speed makes the difference! Properly buffed, those speedy bees can dodge and attack faster than their opponents. Zuuzz, don't underestimate Speed in your compositions, it's a key factor in winning strategy! #hivebr


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Speed difference in the second battle was unbelievable. You need speed in the game that has a blast Ruleset.

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