Angular Velocity: Weekly update 11/01/23

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This week month in AV:

Where did the time go! It's been a whirlwind October and here we are in November without even a small update to tide you over! So what has happened since the last post? Here is a quick break down

  • Reworked Split screen to work more consistently.
  • Updated controls to give a better "feel" for game pads.
  • Revised and reworked code to set teams and their associated functions (Passing,targeting,etc.)
  • Continued to generalize code for future game projects.
  • UI rework to allow for each ship to have it's own UI
  • Lots of bugs were squished.
  • Add a little "drama" to various actions.

Conclusion

Not a long post for so much work, but with all the changes in my personal life it is amazing that I was able to get as much done as I have. I'll be getting back to weekly posts soon as more exciting things are ahead!