I wish you all the luck in the world and I'll probably play the game when it becomes more polished. However, I think with the DAO's role in the economy changing so rapidly, we need time to figure out what its doing before it starts supporting third party development.
If I understand this correctly, you are asking for an interest free loan without payback guarantee? DAO would pay 50k and if lucky get 50k back?
This doesn't make any financial sense to me.
I would be happy to vote YES and put the DAO in the position of an investor but then the resulting product should provide returns in that the DAO owns some sort of permanent participation rights.
I.e. if the revenue stream to the DAO continued after the initial 50k had been paid back. I would gladly vote YES. You could offer a permanent 10% once the initial investment will be paid back?
There seems to be a heavy focus on finding a deal that is highly financially attractive for the DAO. We believe that building a quality game which has the ability to attract millions of players and which utilises Splinterlands assets (such as cards & tokens) alone is even more important and normally more expensive than 50k (looking at TD & co.) which would be paid back
So with respect, if the community of the SPS DAO decides that our offer is not good enough, then we'll accept that decision. But again, we value your feedback - so thank you for sharing it with us!
I think handtalk5 has the right idea Splinterroyale. 50K up front in exchange for a 50/50 split until the loan is repayed back. Then you give the splinterlands DAO around 10%, or even 5% of the company and profits after that. And I love that you guys are going to bring millions of players into this game. that would be 100X plus of what we have right now. I would support this, but you have to give us more than what you get out of us. Otherwise, why would you ask for help. Respectfully
I agree. The DAO is not here to give out interest free loans. Plus like others are saying on here we aren't really in a position to start supporting third party developers yet.
As arbiters of the DOA and its funds, you would expect people to want something that is beneficial for the DOA. Your position is one of little to no value with no risk to you. All the risk would be assumed by the DOA with no reward. The likelihood of you attracting "millions" of players is just as likely as you attracting no one.
To disregard genuine concerns and frame it like you are doing Splinterlands a favor is a bit naive. If anything, Splinterlands has done the hard part for you by providing you hundreds/thousands of assets.
Nowhere in the world can you get an interest free loan. Why would you expect to get one here?
Good Luck, but I voted no as the proposal makes no business sense.
It appears many others feel the same way.
I think you are being harsh. Interest free loans are offered all the time. For example I was offerred and took one up from my bak a few years ago.
For university education expenses Australia offers interest free loans that are only payable back through the tax system when you earn over minimum wage.
There are plenty of examples in the real world of what this proposal is asking for.
If the proposal adds value to the Splinterlands ecosystem then it adds alue to the DAO.
The DAO in isolation is worthless and focusing on direct financial return to it is wrong headed.
But it's not even remotely guaranteed that it will add value to the ecosystem. The only example you have given is one of student loans. I'm not aware of any others.
You either get a loan that you have to pay back with interest, or you sell a stake in your company to investors who are willing to risk not getting their investment back, for the chance of handsome rewards if it succeeds, but this proposal expects a loan they might not have to pay back, but without offering a % cut if it does. Have cake and eat it. No thanks
I can rephrase if it makes you happier. In the business world, as far as I'm aware, interest free loans are nonexistent. You either give up equity or you pay back the loan with interest.
The proposal doesn't add value, that's the problem. They are reusing Splinterlands assets and claiming they have layed a golden egg. The DOA/community has no obligation to bear the development costs of this game just because they are using Splinterlands assets and may or may not bring additional people to the game. They have no idea of knowing and their sample size is entirely too small to be making any claims.
While I agree the DOA in isolation is worthless, I disagree that focusing on financial return is wrong. While the DOA can be charitable, it isn't a charity. If it doesn't guarantee it's longevity via financial success, it won't be around very long.
Interest free loan, I think is okay, if you have a portfolio that can back up your promise. To make my argument much easier to chew, let's make a hypothetical situation that instead of Splinter Royale asking for the said funds for investment, it was actually Nintendo. Not a fake Nintendo company but the REAL Nintendo, in a kind-of collab scenario.
So, DAO would be producing the $50k and Nintendo would be willing to develop a Splinterlands mobile game called Splinter Royale, which is like Super Smash bros but with Splinterlands element like characters, rules, elements and other stuff. You will be creating your own team of 6 up to the allowed mana and you will fight in a side scrolling battle.
EVEN IF you don't see DAO getting back any $ from that investment, since the name "NINTENDO" is creating it and people know they've made good games, I think DAO and the community will agree and pass that proposal.
I think SplinterRoyale is selling off their possible game in the same concept that people will be willing to play it but the clear difference between their name and Nintendo, as a company, is that Nintendo's name has merits. And people would be willing to put money in order to be in their games or them making other's games.
The game is a copy of Heartstone arena run. It plans to cannibalize on the same player base for SL which is struggling to keep the game afloat. And it is asking money from the DAO. Sorry can’t support.
We are witnessing how hard it is move our own 500K RB packs. In this environment I can not support another game that drains the same community.
Also the term of the offer is terrible only 15% where our own CEO Matt offered 50% of the revenue.
Regardless; will not be supporting this proposal.
As Jedielf perfectly summarized
A good % of the playerbase are devs. Setting a precedent for the DAO to be a guaranteed Angel investor on un-commercial terms if games involve SPL assets is a recipe for disaster. Every one of these games has to have a separate token in order to generate income, which will drain money from SPL as they target the same playerbase.
I have no issue with that in principle, but not now and not funded by the DAO. Angel investors typically demand much higher % for chunks of cash and tend to micromanage too. The DAO would be a soft touch in comparison
Actually it has nothing to do with Hearthstone's Arena mode. It's the Battlegrounds mode it has drawn inspiration from. However, while HS Battlegrounds requires 8 players to compete for the top 4 spots of the battle, this here is a simple 1v1 which does make things different as you have to closely counter what your opponent does, so this gives things a different spin.
We really like the Auto Chess genre. HS Battlegrounds is a version of Auto Chess, which took inspiration from Dota Auto Chess, but it's using cards instead of 3D models. There are many different games based off Auto Chess though.
Also, we're planning to support more player modes (i.e. 4 or 8 players ffa) and as we develop the game, it will become even more unique, even through the integration of Web3 alone.
Very well said. The DAO is in a spot right now where I think many are looking at ways to cannibalism its assets. We must protect its value or we risk a lot of negative publicity. That isn't to say all projects reaching out for DAO support should be blocked but we should be hyper vigilant.
I have been waiting for 3rd party developers to build for us for years. This is infact one of the biggest advantages I have always seen for Splinterlands and this space in general. Splinterforge was a first step. But it did not convince me yet. We will see where it goes. I wish them success. Tower Defense was another and I am excited for it. But it is not here yet and many other things are blocking it for now. Plus, it was an expensive, overblown and frustrating experience for many so far.
Then I saw your Alpha version and thought, why is this the best looking game I have ever seen on Hive (next to Astral Wars, which is doing a very similar approach with a Unity card game but not connected to the Splinterverse)? So fast and smooth and beautiful, login with Hive Keychain and interesting game play, for an Alpha.
I find the $50k very reasonable. The DAO could pay that with their pocket money. I hope the other stake holders see the potential and give your Alpha at least a quick try before they make up their minds.
I had a quick look and it made zero sense to me, it wasn't obvious how to play it, nor how to use my own assets with it. Perhaps if I look again I'll have a eureka moment, but maybe some more effort into making the tutorial make more sense for people like me lol might be a good idea
I'm confused what the benefit to the DAO is now - it sounds like it gives up $50K now and may get that 50K back if this new game gets enough proceeds? This sounds like breakeven at best for the DAO - we should require some sort of return back.
Hope it brings some more players to the Alpha, so more matches can be played. Hope as well, that your proposal passes, so we see Splinter Royal as fast as possible.
These are things, where I see benefit for the DAO. Even though I think 20 % could be a better split, but in the end, the plan is to get SPR self sustaining.
For me to be willing to support this I would require a much higher stake and I need to see a significantly more laid out business plan. As far as it is now, this is simply a high risk 0 interest loan. No bank or angel investor out there would front this as is.
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Nice Game! I can see the potential of this game as it adds some variety to existing gameplay and the DAO needs to take a few risks and loosen the purse strings.
Good Luck! I will support funding if this gets through.
Your suggestion is an interesting initiative, but rather than making it a closed-form game within the SPL's limited economic sphere, I'd like to see the addition of external revenue through means like placing advertisements, such as AdSense. By incorporating external revenue sources, the economy can be sustained without solely relying on internal resources. It's a good example to follow the xbot that incorporates AdSense advertisements
You can't even open this game...
browser does not support graphics API "WebGL 2" which is required for this content.
because I only see proposals to take money out of the DAO,,, THE MONEY FROM THE DAO SHOULD BE USED, TO BUY AND BURN CARDS, ADVERTISING E SPLINTERLANDS, END TD, make decent lands, support splinter forge, which is the only use case for our devalued NFTS, and of course end the bots and battle helpers for good, to be able to be a human vs human game ! 100% Guaranteed
I had the same issue using Brave and investigated it a bit. Apparently, it seems to be an issue of Brave at the moment, when trying to open Unity games based on WebGL 2. There are a lot of people reporting this issue. I installed Chrome and added HIVE Keychain and it worked right away.
Hey @aurikan, sorry to hear that you're having issues playing the game! The WebGL error is known and sometimes happens on certain browsers. Please checkout this site to test whether your browser supports WebGL2: https://webglreport.com/?v=2 (You could also try another browser)
One of the remedies we have for this are the standalone clients, that will work like other video games, which you'll open up on your Desktop & Mobile. This would be part of the Beta version.
Regarding your DAO concerns, the goal is to bring value to SPL NFTs and provide a great human vs human gaming experience. We also already delivered about 30% of the product, before making the proposal, due to developing and publishing the Alpha version so far.
It is indeed interesting! As a player and investor in SPL, I would like to be reassured that the Nft of SPL will have utility here. It is mentioned at the end of the proposal, but no details about their implementations.
Gave the Alpha a shot and I have to say, this could be a really fun game!
You have my support, although I'm not sure we're in the right place and time to pass something like this, even at a modest asking price like this.
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Why doesn't anybody propose a simple game we can play during the maintenance window instead of that sword banging thing? The Splinterlands cards can be used in a bunch of different types of cards games.
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DAO is not a bank, and even a bank wouldn't accept this proposal.
Maybe you should take a look at former proposal where the DAO paid for Rebellion dev and got 50% of ALL revenue going forward.
Seriously I mean no disrespect but is this serious?
Would any entity agree to lend with risk and with 0 benefits? And to be honest still losing on yield the asked amount could be used for on an LP Pool foe example.
Impressive gameplay after using the tutorial built in. This software development cost is way below the going rate if compared to other mobile developments. This intial £50k can be reduced if we think the project is to slow hitting the milestones. This is viable way to increase splinterlands playerbase . Maybe you could include more ways 😃 to improve our portfolios in splinterland (i.e reward bonuses)?
So I just tried this game and I must say - it's not great at the current stage.
The instructions aren't clear, the controls are clunky and it seems after playing a few games it is quite impossible to actually win a game.
I was hoping for something a little more fun and by fun I mean not where someone new logs in, plays the tutorial and then tries to play a game only to go 0 - !... which leads to a frustration quit and change from Upvote to Downvote.
I'm glad you guys are inspired to work on a Splinterlands spinoff... but in it's current stage it's not really doing it for me.
Personal opinion, but I'm neither a programmer nor in business so take this with a sack of salt. With all the "scams" happening left and right in the crypto economy, I think asking an upfront amount is quite a bad foot to start with. TO BE CLEAR, I am not saying this is a scam, however, I'm also not declining the possibility of it. It's really easy to promise, but it's a different case for that promise to push through.
What I meant is to keep this proposal open (not in the proposal but for the future), I think people (including DAO) would be willing to help once they find it the game good and accepted by people. If you were a company who already did major games (even minor but went viral for a good reason), then you have a portfolio to back up your upfront investment plan.
However, if this is your first game, then getting an upfront investment would be hard. I personally wouldn't agree unless you allow me to see a working full game (or even a demo at 10% working condition.)
Again, I hate to bring this up but, Logan Paul's crypto game has a lot of promise. Hearing his words about the game functions, how you could earn, etc, everything is good. He's even backed up by some people known in the crypto industry but now, where's the game? Why is it a lot of people are saying it's a scam?
Because it's different to promise a game, things to happen, than actually showing a working game.
So again, with a sack of salt, I think this proposal has good intentions and good promise. I do agree that Splinterlands and DAO getting "up to 100%" seems like a bad deal but it's not really since Splinterlands would be exposed to more people. You can just think of it as an advertisement fee or something.
HOWEVER
As far as I see, you do not have the merits for the said promise. You do not have the porfolio to achieve the said promise. Like others mentioned, DAO "possibly" getting back "a part of the investment" is not enticing either, especially if you add the problems above.
I do wish for this game's success and hopefully, a mobile port in the future. Once you have some achievements to show the community, I think that's the time you should ask for an upfront investment as well, kind of asking DAO and the community to sponsor the game AFTER you've shown something not BEFORE.
Good luck and I hope I didn't come across as offensive. English isn't my first and primary language.
I think the main problem is the amount. I've seen a lot of comments including me pointing out the $50k. why not start with $5k or $10k? I don't know how much a game would cost and that might not help tbh, but it would be a step on getting credibility.
It's the same as how when you start loans. First, you will be given up to $2k then after you paid it, the company increases it to $5k then if you're consistent with paying, they're given you up to $100k loan.
Like, unless you can produce a really good portfolio of how you get income and how you can pay them, you can always never get a bank to approve a $50k loan on your first application especially without a good portfolio. Same logic applies in Splinterlands, DAO and any company you want to partner with.
This is beautiful and fun to play! I'd live to see it flourish and develop even further. It has the potential to become a very serious 2nd game based on Splinterlands assets and adds to the ecosystem.
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Я проголосую ЗА эту инициативу, хотя как и многие другие считаю её очень рискованной и экономически невыгодной на данном этапе для игры splinterlands. Мы просто хотим купить лотерейный билет и выиграть хотя бы те деньги, которые мы потратили на билет.
Я голосую ЗА, но мой голос слишком мал, что бы серьёзно на что то повлиять.
В любом случае я не могу сказать и знать как будет лучше для всех, но мне кажется, что надо рисковать, но просто для этого риска возможно сейчас не лучшее время, возможно стоило бы подождать до хороших событий в криптоиндустрии? Например подождать до мая или июня следующего года?
this had potential if you would have just included a indefinite revenue share as a equity stake for the dao taking part in the funding of your startup. i guess the 100k dec was worth it in terms of advertising but as many have said, the dao is not a bank and needs to generate returns on its usage of its assets. Also, the only ones who will play this is current spl users so you will not be bringing in millions of players. good luck though, im sure i will play this one fully operational.
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You can place or monitor SPS Stake Weighted votes for and against this proposal at the link below: Link to this Pre-ProposalThank you for participating in SPS DAO Governance @splinterroyale!
Still this proposal will NOT get my support. Simply because there is no roadmap, business plan or goal for this project. Also not VC will fund a project for a 2X max gain. Sorry, not interested.
There is no 2x maximum gain for the DAO. Once we made 100k in revenue, the DAO will have been paid back in full. (100k revenue + 50% revenue share => 50k)
The first image in this post is the roadmap. We took inspiration from the way Splinterlands designed their roadmaps - ours is not as pretty though.
The goal of the project is also clear: building an entertaining game that combines Splinterlands assets (i.e. cards & tokens) with our own new assets (i.e. heroes). We also want to attract people outside the Splinterlands ecosystem. Which we believe is very likely, because playing (without earnings rewards) will not require any pre-requisites and so far, people seem to enjoy the game 🙂
This remains a speculation. We can discuss in 1 year time IF you can make a game
Oh FYI. Splinterlands never been able to follow their roadmap so they are not really a good precedence to follow. Just saying. My 12 year old can make that roadmap (if you call that roadmap) in 30 min. No you can't hire my 12 year old.
I wish you all the luck in the world and I'll probably play the game when it becomes more polished. However, I think with the DAO's role in the economy changing so rapidly, we need time to figure out what its doing before it starts supporting third party development.
Perfectly said. We don't even have SPS validatores yet., so the DAO is not even yet operating. We need to take that very slowly.
Thank you. And your opinion is valid. We hope to see you on the battlefield!
If I understand this correctly, you are asking for an interest free loan without payback guarantee? DAO would pay 50k and if lucky get 50k back?
This doesn't make any financial sense to me.
I would be happy to vote YES and put the DAO in the position of an investor but then the resulting product should provide returns in that the DAO owns some sort of permanent participation rights.
I.e. if the revenue stream to the DAO continued after the initial 50k had been paid back. I would gladly vote YES. You could offer a permanent 10% once the initial investment will be paid back?
Hey @handtalk5, thank you for the feedback!
There seems to be a heavy focus on finding a deal that is highly financially attractive for the DAO. We believe that building a quality game which has the ability to attract millions of players and which utilises Splinterlands assets (such as cards & tokens) alone is even more important and normally more expensive than 50k (looking at TD & co.) which would be paid back
So with respect, if the community of the SPS DAO decides that our offer is not good enough, then we'll accept that decision. But again, we value your feedback - so thank you for sharing it with us!
I think handtalk5 has the right idea Splinterroyale. 50K up front in exchange for a 50/50 split until the loan is repayed back. Then you give the splinterlands DAO around 10%, or even 5% of the company and profits after that. And I love that you guys are going to bring millions of players into this game. that would be 100X plus of what we have right now. I would support this, but you have to give us more than what you get out of us. Otherwise, why would you ask for help. Respectfully
I agree. The DAO is not here to give out interest free loans. Plus like others are saying on here we aren't really in a position to start supporting third party developers yet.
This is such a weird response to me.
As arbiters of the DOA and its funds, you would expect people to want something that is beneficial for the DOA. Your position is one of little to no value with no risk to you. All the risk would be assumed by the DOA with no reward. The likelihood of you attracting "millions" of players is just as likely as you attracting no one.
To disregard genuine concerns and frame it like you are doing Splinterlands a favor is a bit naive. If anything, Splinterlands has done the hard part for you by providing you hundreds/thousands of assets.
Nowhere in the world can you get an interest free loan. Why would you expect to get one here?
Good Luck, but I voted no as the proposal makes no business sense.
It appears many others feel the same way.
I think you are being harsh. Interest free loans are offered all the time. For example I was offerred and took one up from my bak a few years ago.
For university education expenses Australia offers interest free loans that are only payable back through the tax system when you earn over minimum wage.
There are plenty of examples in the real world of what this proposal is asking for.
If the proposal adds value to the Splinterlands ecosystem then it adds alue to the DAO.
The DAO in isolation is worthless and focusing on direct financial return to it is wrong headed.
But it's not even remotely guaranteed that it will add value to the ecosystem. The only example you have given is one of student loans. I'm not aware of any others.
You either get a loan that you have to pay back with interest, or you sell a stake in your company to investors who are willing to risk not getting their investment back, for the chance of handsome rewards if it succeeds, but this proposal expects a loan they might not have to pay back, but without offering a % cut if it does. Have cake and eat it. No thanks
I can rephrase if it makes you happier. In the business world, as far as I'm aware, interest free loans are nonexistent. You either give up equity or you pay back the loan with interest.
The proposal doesn't add value, that's the problem. They are reusing Splinterlands assets and claiming they have layed a golden egg. The DOA/community has no obligation to bear the development costs of this game just because they are using Splinterlands assets and may or may not bring additional people to the game. They have no idea of knowing and their sample size is entirely too small to be making any claims.
While I agree the DOA in isolation is worthless, I disagree that focusing on financial return is wrong. While the DOA can be charitable, it isn't a charity. If it doesn't guarantee it's longevity via financial success, it won't be around very long.
Interest free loan, I think is okay, if you have a portfolio that can back up your promise. To make my argument much easier to chew, let's make a hypothetical situation that instead of Splinter Royale asking for the said funds for investment, it was actually Nintendo. Not a fake Nintendo company but the REAL Nintendo, in a kind-of collab scenario.
So, DAO would be producing the $50k and Nintendo would be willing to develop a Splinterlands mobile game called Splinter Royale, which is like Super Smash bros but with Splinterlands element like characters, rules, elements and other stuff. You will be creating your own team of 6 up to the allowed mana and you will fight in a side scrolling battle.
EVEN IF you don't see DAO getting back any $ from that investment, since the name "NINTENDO" is creating it and people know they've made good games, I think DAO and the community will agree and pass that proposal.
I think SplinterRoyale is selling off their possible game in the same concept that people will be willing to play it but the clear difference between their name and Nintendo, as a company, is that Nintendo's name has merits. And people would be willing to put money in order to be in their games or them making other's games.
The game is a copy of Heartstone arena run. It plans to cannibalize on the same player base for SL which is struggling to keep the game afloat. And it is asking money from the DAO. Sorry can’t support.
We are witnessing how hard it is move our own 500K RB packs. In this environment I can not support another game that drains the same community.
Also the term of the offer is terrible only 15% where our own CEO Matt offered 50% of the revenue.
Regardless; will not be supporting this proposal.
As Jedielf perfectly summarized
Actually it has nothing to do with Hearthstone's Arena mode. It's the Battlegrounds mode it has drawn inspiration from. However, while HS Battlegrounds requires 8 players to compete for the top 4 spots of the battle, this here is a simple 1v1 which does make things different as you have to closely counter what your opponent does, so this gives things a different spin.
We really like the Auto Chess genre. HS Battlegrounds is a version of Auto Chess, which took inspiration from Dota Auto Chess, but it's using cards instead of 3D models. There are many different games based off Auto Chess though.
Also, we're planning to support more player modes (i.e. 4 or 8 players ffa) and as we develop the game, it will become even more unique, even through the integration of Web3 alone.
Looking forward to seeing where this goes. ;-)
Very well said. The DAO is in a spot right now where I think many are looking at ways to cannibalism its assets. We must protect its value or we risk a lot of negative publicity. That isn't to say all projects reaching out for DAO support should be blocked but we should be hyper vigilant.
I have been waiting for 3rd party developers to build for us for years. This is infact one of the biggest advantages I have always seen for Splinterlands and this space in general. Splinterforge was a first step. But it did not convince me yet. We will see where it goes. I wish them success. Tower Defense was another and I am excited for it. But it is not here yet and many other things are blocking it for now. Plus, it was an expensive, overblown and frustrating experience for many so far.
Then I saw your Alpha version and thought, why is this the best looking game I have ever seen on Hive (next to Astral Wars, which is doing a very similar approach with a Unity card game but not connected to the Splinterverse)? So fast and smooth and beautiful, login with Hive Keychain and interesting game play, for an Alpha.
I find the $50k very reasonable. The DAO could pay that with their pocket money. I hope the other stake holders see the potential and give your Alpha at least a quick try before they make up their minds.
!1UP 🍄
Thank you @flauwy. Your kind words are very much appreciated!
It is a beautiful creation and i really love the game, it just needs to be seen and it will succeed!
I had a quick look and it made zero sense to me, it wasn't obvious how to play it, nor how to use my own assets with it. Perhaps if I look again I'll have a eureka moment, but maybe some more effort into making the tutorial make more sense for people like me lol might be a good idea
I'm confused what the benefit to the DAO is now - it sounds like it gives up $50K now and may get that 50K back if this new game gets enough proceeds? This sounds like breakeven at best for the DAO - we should require some sort of return back.
Hope it brings some more players to the Alpha, so more matches can be played. Hope as well, that your proposal passes, so we see Splinter Royal as fast as possible.
These are things, where I see benefit for the DAO. Even though I think 20 % could be a better split, but in the end, the plan is to get SPR self sustaining.
So take on all the risk of repayment for a shot at 0% gains if we're lucky? LOL.
You and your wife want 50k to fund a new game...
It will bring millions of players? what proof do you have of that?
Definetly not.
Have you played the game?
For me to be willing to support this I would require a much higher stake and I need to see a significantly more laid out business plan. As far as it is now, this is simply a high risk 0 interest loan. No bank or angel investor out there would front this as is.
Finish what's already in the works first.
this is not the splinterland company.
very good, I hope it continues and is approved 👍👍
Thank you for the kind words and also a big thank you for playing the alpha, @speedtuning.
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Please share a portfolio of your past work so we can see what kind of product you make.
He has been working for splinterlands last one and half years, and majorly contributed in https://goals.genesisleaguesports.com/ & https://genesisleaguesports.com/ development.
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Good Luck! I will support funding if this gets through.
Your suggestion is an interesting initiative, but rather than making it a closed-form game within the SPL's limited economic sphere, I'd like to see the addition of external revenue through means like placing advertisements, such as AdSense. By incorporating external revenue sources, the economy can be sustained without solely relying on internal resources. It's a good example to follow the xbot that incorporates AdSense advertisements
You can't even open this game...
browser does not support graphics API "WebGL 2" which is required for this content.
because I only see proposals to take money out of the DAO,,, THE MONEY FROM THE DAO SHOULD BE USED, TO BUY AND BURN CARDS, ADVERTISING E SPLINTERLANDS, END TD, make decent lands, support splinter forge, which is the only use case for our devalued NFTS, and of course end the bots and battle helpers for good, to be able to be a human vs human game ! 100% Guaranteed
I had the same issue using Brave and investigated it a bit. Apparently, it seems to be an issue of Brave at the moment, when trying to open Unity games based on WebGL 2. There are a lot of people reporting this issue. I installed Chrome and added HIVE Keychain and it worked right away.
probe en 4 navegadores , chrome , brave , edge y firefox, todos con hive keychain y no funciono en ninguno
I didn't have a problem with it using brave on an Ubuntu based distro which is a snap package that updates regularly.
Hey @aurikan, sorry to hear that you're having issues playing the game! The WebGL error is known and sometimes happens on certain browsers. Please checkout this site to test whether your browser supports WebGL2: https://webglreport.com/?v=2 (You could also try another browser)
One of the remedies we have for this are the standalone clients, that will work like other video games, which you'll open up on your Desktop & Mobile. This would be part of the Beta version.
Regarding your DAO concerns, the goal is to bring value to SPL NFTs and provide a great human vs human gaming experience. We also already delivered about 30% of the product, before making the proposal, due to developing and publishing the Alpha version so far.
It is indeed interesting! As a player and investor in SPL, I would like to be reassured that the Nft of SPL will have utility here. It is mentioned at the end of the proposal, but no details about their implementations.
Gave the Alpha a shot and I have to say, this could be a really fun game!
You have my support, although I'm not sure we're in the right place and time to pass something like this, even at a modest asking price like this.
I played the tutorial and the game looks like much fun when we could actually start using our own cards in gameplay.
I really really like the project, but I´m not 100% convinced 50k$ is the SUM I would want the DAO to pay for this.
I´m going with a YES for now, but unless the 50k$ is dropped on the real proposal I´m afraid I will have to go with a NO.
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Why doesn't anybody propose a simple game we can play during the maintenance window instead of that sword banging thing? The Splinterlands cards can be used in a bunch of different types of cards games.
I'm a little confused, is this still applicable?
Good point. No, it's not. We missed that editing the proposal.
Hello. Who is splinterroyale author and developer?
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.Release land! Then we can talk about other games, holy crap they are so excited to do anything but what they already promised. Its gross
not the splinterland devs doing this...
This looks cool, but you need to finish land promises and soulkeep before anyone is going to support a new game...
DAO is not a bank, and even a bank wouldn't accept this proposal.
Maybe you should take a look at former proposal where the DAO paid for Rebellion dev and got 50% of ALL revenue going forward.
Seriously I mean no disrespect but is this serious?
Would any entity agree to lend with risk and with 0 benefits? And to be honest still losing on yield the asked amount could be used for on an LP Pool foe example.
Impressive gameplay after using the tutorial built in. This software development cost is way below the going rate if compared to other mobile developments. This intial £50k can be reduced if we think the project is to slow hitting the milestones. This is viable way to increase splinterlands playerbase . Maybe you could include more ways 😃 to improve our portfolios in splinterland (i.e reward bonuses)?
What's about everyone asking now for 50 KUSD?
That is HUGE money, and everyone asking as if it was nothing... i dont even see much of a financial plan for this project...
So I just tried this game and I must say - it's not great at the current stage.
The instructions aren't clear, the controls are clunky and it seems after playing a few games it is quite impossible to actually win a game.
I was hoping for something a little more fun and by fun I mean not where someone new logs in, plays the tutorial and then tries to play a game only to go 0 - !... which leads to a frustration quit and change from Upvote to Downvote.
I'm glad you guys are inspired to work on a Splinterlands spinoff... but in it's current stage it's not really doing it for me.
Personal opinion, but I'm neither a programmer nor in business so take this with a sack of salt. With all the "scams" happening left and right in the crypto economy, I think asking an upfront amount is quite a bad foot to start with. TO BE CLEAR, I am not saying this is a scam, however, I'm also not declining the possibility of it. It's really easy to promise, but it's a different case for that promise to push through.
What I meant is to keep this proposal open (not in the proposal but for the future), I think people (including DAO) would be willing to help once they find it the game good and accepted by people. If you were a company who already did major games (even minor but went viral for a good reason), then you have a portfolio to back up your upfront investment plan.
However, if this is your first game, then getting an upfront investment would be hard. I personally wouldn't agree unless you allow me to see a working full game (or even a demo at 10% working condition.)
Again, I hate to bring this up but, Logan Paul's crypto game has a lot of promise. Hearing his words about the game functions, how you could earn, etc, everything is good. He's even backed up by some people known in the crypto industry but now, where's the game? Why is it a lot of people are saying it's a scam?
Because it's different to promise a game, things to happen, than actually showing a working game.
So again, with a sack of salt, I think this proposal has good intentions and good promise. I do agree that Splinterlands and DAO getting "up to 100%" seems like a bad deal but it's not really since Splinterlands would be exposed to more people. You can just think of it as an advertisement fee or something.
HOWEVER
As far as I see, you do not have the merits for the said promise. You do not have the porfolio to achieve the said promise. Like others mentioned, DAO "possibly" getting back "a part of the investment" is not enticing either, especially if you add the problems above.
I do wish for this game's success and hopefully, a mobile port in the future. Once you have some achievements to show the community, I think that's the time you should ask for an upfront investment as well, kind of asking DAO and the community to sponsor the game AFTER you've shown something not BEFORE.
Good luck and I hope I didn't come across as offensive. English isn't my first and primary language.
I think the main problem is the amount. I've seen a lot of comments including me pointing out the $50k. why not start with $5k or $10k? I don't know how much a game would cost and that might not help tbh, but it would be a step on getting credibility.
It's the same as how when you start loans. First, you will be given up to $2k then after you paid it, the company increases it to $5k then if you're consistent with paying, they're given you up to $100k loan.
Like, unless you can produce a really good portfolio of how you get income and how you can pay them, you can always never get a bank to approve a $50k loan on your first application especially without a good portfolio. Same logic applies in Splinterlands, DAO and any company you want to partner with.
Exactly. Someone asking for a 50k as if it was nothing, and it is hell of a huge amount of money, backed just by promises and good intentions...
It it was 2k or at most 5k, maybe i would have agreed.
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This is beautiful and fun to play! I'd live to see it flourish and develop even further. It has the potential to become a very serious 2nd game based on Splinterlands assets and adds to the ecosystem.
Supporting this as the DAO is worth it.
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.Я проголосую ЗА эту инициативу, хотя как и многие другие считаю её очень рискованной и экономически невыгодной на данном этапе для игры splinterlands. Мы просто хотим купить лотерейный билет и выиграть хотя бы те деньги, которые мы потратили на билет.
Я голосую ЗА, но мой голос слишком мал, что бы серьёзно на что то повлиять.
В любом случае я не могу сказать и знать как будет лучше для всех, но мне кажется, что надо рисковать, но просто для этого риска возможно сейчас не лучшее время, возможно стоило бы подождать до хороших событий в криптоиндустрии? Например подождать до мая или июня следующего года?
business minded nah for this hahaha
this had potential if you would have just included a indefinite revenue share as a equity stake for the dao taking part in the funding of your startup. i guess the 100k dec was worth it in terms of advertising but as many have said, the dao is not a bank and needs to generate returns on its usage of its assets. Also, the only ones who will play this is current spl users so you will not be bringing in millions of players. good luck though, im sure i will play this one fully operational.
Tried it out.... don't like it. Just play the Splinterlands game. We need a decent app game on ios and android
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.You can place or monitor SPS Stake Weighted votes for and against this proposal at the link below:
Link to this Pre-ProposalThank you for participating in SPS DAO Governance @splinterroyale!
Updated At: 2023-10-27 22:36 UTC
Still this proposal will NOT get my support. Simply because there is no roadmap, business plan or goal for this project. Also not VC will fund a project for a 2X max gain. Sorry, not interested.
Thank you for the feedback. Just to clarify:
There is no 2x maximum gain for the DAO. Once we made 100k in revenue, the DAO will have been paid back in full. (100k revenue + 50% revenue share => 50k)
The first image in this post is the roadmap. We took inspiration from the way Splinterlands designed their roadmaps - ours is not as pretty though.
The goal of the project is also clear: building an entertaining game that combines Splinterlands assets (i.e. cards & tokens) with our own new assets (i.e. heroes). We also want to attract people outside the Splinterlands ecosystem. Which we believe is very likely, because playing (without earnings rewards) will not require any pre-requisites and so far, people seem to enjoy the game 🙂
This remains a speculation. We can discuss in 1 year time IF you can make a game
Oh FYI. Splinterlands never been able to follow their roadmap so they are not really a good precedence to follow. Just saying. My 12 year old can make that roadmap (if you call that roadmap) in 30 min. No you can't hire my 12 year old.