Splinterlands Town Hall Summary - April 25th, 2024!
Town Hall Summary
- Team Members:
- Yabapmatt (Co-Founder & CEO)
- Investygator (OPS Product Owner / Software Developer)
- Recording:
https://www.youtube.com/live/73TG3NK2QZU?si=Iv_hhdNUKzZ-hb_Q
Timestamps:
- 00:35 - Yabapmatt
- 2:15 -Investygator
- 11:00 - Yabapmatt
- 25:00 - Questions
💥 Key Points 💥
Release Notes
General Updates
The SPS reward scale has been adjusted to start at 0 for having no SPS staked. Essentially, you will no longer earn any rewards with no SPS staked.
Ghost card tournaments will no longer show unreleased Conflict cards, and attempting to submit them will now cause a team validation failure resulting in a surrender.
Made improvements to have notifications appear less frequently, or to not reappear in the same session once they have been acknowledged.
Fixed an issue with Land showing production when no Power Core, or Runi, were on a plot with Units staked into it.
Added back-up polling of the server to ensure that getting matched with an opponent is picked up by the client.
Added Energy Purchased as a sub-menu on the Other Currency Activity.
Energy purchases now only require posting key authority.
Added a check to prevent users from sending plots and other items to the “wax” account, which is not the correct way to transfer anything to the WAX network.
Cleaned up the text on the Combine Totem Fragments page.
Fixed an issue navigating from the old Profile page to the new Battle History page where it would not load up the proper user’s battles.
Multiple fixes and improvements to the Team Creation screen.
Increased the size of the Life image on Team Creation to match other image sizes.
Removed redirects to tournament battles during team creation.
Fixed not returning to the Tactics selection page if you navigated away.
Not signing the find match transaction will now prevent the waiting for opponent from displaying.
The hide starter cards selection should persist in the local browser cache.
Enfeeble and Charge are now on the abilities filter in Team Creation.
Adjusted the display of cards over the mana cap.
Items Hotfixed into the Game Prior to the Release
Fixed multiple issues with the new Battle History and Team Creation screen.
Fixed an issue with incorrect lock dates when combining cards.
Fixed an issue with updating the price of cards that are actively rented out.
Upcoming Updates
Reward Shop Updates
Set rarity card draws will be added to the shop at a cost of 100 per Common card, 500 per rare card, 5,000 per Epic card, and 25,000 per Legendary card. The price will increase every 400 Common cards, 100 Rare cards, 25 Epic cards, or 10 Legendary cards purchased respectively within the same season. There is always a single card in these draws and a base 2% gold foil chance. Legendary potions will not be used with these openings.
Gameplay Updates
Glint from Ranked battles will be increased 50% across the board. To adjust for this change, the end of season Glint will be reduced to the sum of Glint earned throughout the season, with no multiplier.
Starter cards will be removed from Wild Ranked play.
Super Sneak and Maneuvers rules sets will no longer appear together in the same match.
Last Stand will trigger during the Ambush round.
General Updates
Will fix an issue in team creation where switching from a Conscript summoner to one without that ability was not removing the Gladiator card from the team.
Will fix an issue where changing from a Dragon summoner to Lux was not resetting the selection for the Element to use.
Will fix an issue with the wrong format ranked Badge being shown in some locations on the Battle History page.
Will add a user friendly text display of Time Crystal use in the Currency Activity data.
Items Hotfixed into the Game Prior to the Release
Will fix an issue with Harvest All failing if you removed the Power Source from a plot, but left other cards on it.
Updates from Matt
- Splinterlands will have a virtual booth
- May 3rd through May 5th
- Ron will post all the details in Discord
Ranked Rewards
- Removed the 1X minimum multiplier for staked SPS
- The SPS reward scale has been adjusted to start at 0 for having no SPS staked. Essentially, you will no longer earn any rewards with no SPS staked.
- New players will automatically get a 100 SPS delegation
Glint Rewards
- Glint from Ranked battles will be increased 50% across the board. To adjust for this change, the end of season Glint will be reduced to the sum of Glint earned throughout the season, with no multiplier.
- Spreads out the glint across the season
- Will add rarity cards draws
- Planning to replace the current random card draws with loot chests that will include jackpot rewards over the next few weeks
Fairplay Policy
- Started running about 300 bots in Modern to see how it works
- Hope is to add more to get more match liquidity
- Working on tools to detect battle helper usage
Land Expansion
- May - next big update
- DEC grain market
- Prefix titles
- Cleaning up the leaderboards and UI
- DAO treasury voting process
- Choose a group of 11 people to be responsible for the funds
- Important to separate the company from the DAO
Suggestions
- There are many suggestions from the community
- Remember to use the governance proposal system
Leaderboard Rework Poll
Splinterlands is looking to expand the current leaderboard and wanted to ask you, our community, what you would like to see included as rewards when we expand the leaderboard prizing. Currently, we are planning on increasing the leaderboard from 50 positions to 200 positions.
Google drive link for media assets
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🔥 Support Tutorial 🔥
How Do I Vote On SPS Governance Proposals?
- Read the Support article above to better understand how to vote on the SPS Governance proposals
- Access proposals on the SPS Proposal Page
I don't understand the glint change. Before, if you earned 100 per won you'd had 200 to the EoS pool for a 300 total. Now you'll earn 150 per win and add 150 to the EoS pool for a total of 300. We need a buff not something that remains the same.
Or reduce the price of Glint shop, especially for Epic/Legendary or Elite/Master draw. Their price are much far away from the Glint earning each battle.
I would like to increase the reward leaderboard to cover 10% of active players. As of today, there is no play-to-earn as all earnings are account bound.
Excited for the guaranteed rarity pull update 😀
👍 !PGM
Thank you for the update
Peace
Thank you for the update.
Do you think it will ever be possible to increase rewards earned in Bronze based on how much SPS is staked?
Thanks
See you guys at NFTOPIA 4!!