Hello there! @saydie here, playing Splinterlands everyday!
proposal to create a yabapmatt card but was just for fun. If you want to participate, you can go on this post and follow the instruction. Now, let us proceed with my card concept.I'm finally back after my 1 week hiatus from the #TPGChallenge and for this weeks task @thepeoplesguild has asked us to create a @yabapmatt inspired summoner card. This is by any means has no relation with the
"Among the battle mage, Yabapmatt has shown an incredible talent in an early age, with the ability to harness the power of both Death and Life Element, under the tutelage of Aggroed. But his talent has resulted for him to get full of himself, doing numerous mischiefs across Praetoria. Because of this, numerous bounty hunt has been requested to @thepeoplesguild just to do another mischief which will sent him again to jail."
But Everything has change when the Chaos Empire begins to invade Praetoria. In order to to oppose the threat of the Chaos Legion, Aggroed created the Splinter Brigade with the help of the Riftwatchers which he later abdicate the leadership to Yabapmatt. Everyone has doubts of yabapmatt becoming the new leader given his past mischiefs but Yabapmatt has shown great leadership and charisma which allows him to grow the Splinter Brigade as an enough threat to the Chaos Empire. Now, it is just a matter of time before he lits the fire of Rebellion.
Card Stats
Mana Cost | 4 |
Element | Death Life |
Card Type | Summoner |
Rarity | Legendary |
Global Stats | -1 Speed on all enemy units Assurance +1 Armor on all ally units |
Tactics | Give 2 units Void and Ricochet or Give 1 unit Corrupted Healing and Cleanse Rearguard |
Conditional Abilities | Runicore Quake +2 Mana |
Element Choice:
The choice of the summoner being a dual element card that can use Death and Life units follows the fact that such summoner was still not present among the Rebellion summoners and that Zyriel, the first dual-element card to be released is a Death and Life Splinter.
Mana Cost:
Now, for the mana cost, I choose it to have 4 mana which could also translates for "man of the people" since he can be used even during Little League.
Global Stats:
Giving -1 speed on enemy units was based on the traits of Death summoner to give negative stats on the opponent like Cryptmancer and Mimosa Nighshade while Life summoners are known for increasing the life or defense of the his team like the Peakrider and Mother Khala hence, the +1 in armor. And for the global ability, I have decided to give it a new ability which I call Assurance which removes the RNG factor on Stun, Affliction, Poison, Retaliate and Mimic.
Assurance | |
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Upon successful attack Stun Affliction, Poison, Retaliate and Mimic was guaranteed to be activated. |
Summoner Tactics:
Option 1:
For the summoner tactics, I also included a new ability which I called Ricochet which is like a weaker version of Blast for it only hits 1 adjacent unit. But when used together with a unit with Blast ability or during Explosive Weaponry ruleset, this becomes more powerful as it can now hit up to 4 units. On the other hand, Void was there to reduce the damage against magic attacks.
Void | |
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Attack damage gets halved (rounded up), except attack 1 which deals 0 damage. | |
Ricochet | |
Inflicts 1/2 of the attacker's damage one adjacent unit of the target. When there are multiple adjacent units, the units that receives damage becomes random. |
Option 2:
For the choice of the 2nd tactic, I just find it that adding Corrupted Healing makes perfect sense being it a Life and Death summoner as while it heals all units that receives damage it also reduces their max health each time that they are healed. While on it, I also included Cleanse Rearguard so it can remove any negative status effects on my backline units.
Corrupted Healing | |
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Each round, restore 1/3 of max health to allied units, rounded down. Each time a unit is healed, its max health is reduced by 1. | |
Cleanse Rearguard | |
Cleanses the last allied backline unit with a magic debuff. |
For the summoner tactics, I also included a new ability which I called Ricochet which is like a weaker version of Blast for it only hits 1 adjacent unit. But when used together with a unit with Blast ability or during Explosive Weaponry ruleset, this becomes more powerful as it can now hit up to 4 units.
Conditional Abilities:
This are abilities that would only activate upon clearing certain conditions like if we got Spells from land or by having the required monsters in the lineup.
Runicore | |
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Gives True Strike ability to the first position unit when Runi is part of the lineup. | |
Quake | |
When there are 4 or more Flying units in the lineup, only the opponent team will be subjected to the earthquake ruleset. | |
+2 Mana | Using Spells from Land, you can increase the mana cap of your team, similar on Guild Brawls. |
Behind Process
Closing
"chase card" that will make people want to buy it if it ever comes implemented. I guess it will be up to theycallmetim to have a look on it and make finer adjustments.And that was it for my summoner concept for @yabapmatt. I am not the best of giving names on abilities but I tried to make its abilities not so op to keep the game balance and also to make it a
And that was it for my post. Thanks for reading and see you at the next post.
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All the image that I edited here belongs to Splinterlands and Soulkeep.
Card abilities and rulesets from Splintercards.
All the battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.
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decent work I like this!
Thanks! Editing the card was quite a challenge.
Nice one! The conditional abilities are very interesting :-)
Thanks! I believe there are already plans for this including items and spells which could be generated from land in the future.
Yes, aftersound talked about that, too. I just never saw a proposal on how to actually do it, and yours looks pretty cool :-) A little hidden, though, but given that its circumstancial, it's okay like that. I'm already unhappy with the amount of space that tactics take up on the card - the older cards are more beatiful that way, less crowded. But the game evolves :-D
Yeah, does not hurt if they reduce the size of the tactics.That's why I try made the conditional abilities on the smaller side to not cover the character.
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A man of my own heart - a Life & Death summoner would be epic! Great mock-up and great to see you back again for another contribution to the Challenge, Saydie!
I really wanted to finish it early this time so it does not get in between my other non- spl post like what happened last week.
I will try to participate in more of these challenges more often moving forward - and yea, I'll need to space out my time over a couple of days. At any rate, thank you for putting in another submission dude!
via InboxThat will be nice! I was also trying to get some of my friends that participate on the official spl challenge to also participate in the #TPGChallenge.
That would be great! This has definitely been our biggest week of submissions thus far!
Wow nice new abilities you came with! 😍
Thanks! I hope that someday we could see a close if not the same version of this abilities in the future. Thanks for reading.
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🎉 Upvoted 🎉
👏 Keep Up the good work on Hive ♦️ 👏
sagarkothari88 to upvote your post ❤️
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Thanks for sharing! - @azircon
thanks for the support!
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