Splinterlands Phase Land Preparation Guide: Pre-Launch Checklist

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Splinterlands Phase 1.5 Land Preparation Guide: Pre-Launch Checklist

Land Phase 1.5 brings with it the long-awaited expansion of Splinterlands, allowing you to assign cards and items to plots to produce resources. While this phase is not yet available, you can take some actions to prepare.


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Understand Dark Energy (DEC) Requirements:

Dark Energy (DEC) is required to power your power source on plots that do not have a Runi.

It is recommended to have 10,000 DEC per max level card; lower level cards require less DEC.

Dark Energy management can be done at the region level, without the need to visit each plot
individually.

Any staking adjustments will trigger a regional harvest.


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Know Your Power Sources:

There are two sources: Runi and Power Cores. Power Cores require DEC, though they do not consume it. They are available for 5,000 DEC and are non-transferable.


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Plots with Runi do not require DEC, and a Runi allows up to 4 workers on a plot or 5 if combined with a Power Core.

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Have Enough Own Cards:

Only owned cards can work on plots; delegated or rented cards are not enabled for this phase.

Locking Cards and Items:

Cards assigned to plots will be locked by default for three days after being unassigned. It is possible to set a longer unlock time before assigning them, up to 30 days.

Titles are automatically locked upon assignment, while totems currently cannot be locked prior to assignment.

Evaluate Card Placement Based on Preferences and Production Bonuses:

When assigning cards, consider terrain preferences and any production bonuses.

Define a Production Strategy:

Research and grain production can be transferred, but incurs a 12.5% ​​fee.

Magic plots offer a 100% bonus to research and occupied plots grant a 100% bonus to SPS mining.

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Know the Use of Time Crystals:

They reduce the Production required for a project by 10,000 units, speeding up construction. They can be purchased for 100 DEC each.


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When used, they eliminate the need to feed workers during construction.

Understand the Harvest, Grain, Taxes, and Storage Process:

At each harvest, workers consume grain, and 10% of resources are paid in taxes. Workers consume .01 grain per base production each hour.

There is no storage limit in this phase, but resources stop accumulating after 7 days without harvesting.

Fortresses and castles have specific harvest costs and increased storage capacities.

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Explore the Lore:

The expansion adds depth with the history of the Praetoria territories. You can see more in the lore section of Splinterlands.


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Ah, it looks like you've just summarized this page : https://support.splinterlands.com/hc/en-us/articles/18645326999060-Land-Phase-1-5-Preflight-Checklist which was only really relevant 7 months ago.

If it is a summary of said guide for new players, it was relevant 7 months ago but apparently it helped a user who commented below to understand a little about the lands, which is the idea of ​​the contest, I'm sorry for not putting the reference, in the following publications I will put them without a doubt.

Thanks for this explanation about LAND. This area of ​​Splinterlands I find complicated, but in my opinion it remains an important thing for the game itself. In the future I will try to understand the mechanism better. !PIZZA

Yeah!

PIZZA!

$PIZZA slices delivered:
(1/5) @stefano.massari tipped @mariangelica1980

Thanks for sharing! - @alokkumar121