- STANDARD : No modifications to the standard gameplay rules and mechanics.
⏳ Initial thoughts
- Battle plan:
- Nerf range dmg
- Put a SHIELD monster up front.
- Place a SHIELD monster at the back
- DPS in middle
- Pray opponent does not have too many magic monsters.
CONTESSA L'AMENT
Ruleset only allow LIFE and DEATH summoners.
Hence there is a chance for range monsters or range dmg boost.
1️⃣st Position
After the range nerf, i'm looking at HARKLAW to tank all physical dmg with his SHIELD ability. Also should be able to tank a few hits from magic because his health is good.
2️⃣nd Position
High speed and decent HP to soak any potential SNIPE dmg.
Also a good 4 mana card with 2 dmg card.
3️⃣rd Position
Main DPS of the team. Place in the middle to allow him to gain some HP before any potential dmg comes.
4️⃣th Position
To stop any potential heals as LIFE monsters can heal up tanks.
5️⃣th Position
Help to nerf opponent TANK's dmg, to allow my TANK to stay on the frontline longer.
6️⃣th Position
Do not have mana to slot in a DEMORALIZE monster to make CRYPT BEETLE perform better, but should be reliable monster to hand my backline defend to.
🔍 OUTCOME 🔎
Round 1:
Opponent did not go for LIFE range build.
Manage to nerf 2 range monsters and there is a SNEAK monster.
Shall see how the game goes, but most likely able to win this match.
My tank will not be taking any dmg from my opponent's range monsters.
Round 2:
Backline tank has fallen this round but helps to protect the weak monsters from SNEAK.
ANCIENT LICH is the main dps for this game.
Round 3:
TWISTED JESTER fallen this round. But he have allowed ANCIENT LICH gain some health to be able to tank a bit better.
Round 4:
Opponent RIFTWING is quite annoying where my monster keep missing and his/her SNEAK and SNIPE monsters are slowly picking out my backline.
Hopefully to be bring RIFTWING down asap, and need to bring the SNEAK monster to the front.
Round 5:
Finally RIFTWING is out, and ANCIENT LICH is safe from SNEAK and SNIPE hits.
Round 6 & 7:
SNIPE dmg has been recovered by LEECH hp.
TANK not dying because of the SHIELD.
Round 8 & 9:
GG from here as both range monsters will not be able to make a combeback.
💪 Honorable mentions
- ANCIENT LICH, the main MVP in this battle. Slowly picking up all the monsters regardless of their ARMOR or SPEED.
📌 Final thoughts
Fortunately, opponent did not have any MAGIC monster.
Hence my tank able to hold the fort throughout the game.
1 MAGIC monster is always good in the line up to ignore SHIELD and SPEED.
TIPS: You can replay your game using SPLINTERTOOLS, and they also provide add-on extension to increase ur win rate at 1HIVE per month.
🃏 CARD ANALYSIS
3 MANA with SHIELD skill, is not a bad card to have in low league fight, as most monsters have 1 dmg.
At higher league, 3 mana with SHIELD and high dmg, health and armor is super value for mana.
Personally, i'm normally using CRPYT BEETLE along with DEMORALIZE at the back to soak melee dmg.
JOIN A GUILD (MASTER SPLINTER)
SEE YOU IN SPLINTERLANDS! 🙋♂
JOIN A GUILD (MASTER SPLINTER)
SEE YOU IN SPLINTERLANDS! 🙋♂
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Good work, thanks for sharing!
thank you! i will continue to work hard and grind hard in splinterlands!
Good breakdown and analysis. I'm also a fan of Beetle in the back with demoralize boost. Sharing this on https://twitter.com/PraetoriaDigest.