hello this arjayf and i want to share my battle with rule "Back to Basics", and i still win this battle even i missed arrange the position of my card.
"RULES IN BATTLE"
👉BACK TO BASICS- Units lose all abilities.
Summoner effects are still active.
"USED CARD"
👉MY UNIT
SUMMONER: Obsidian
SUMMONER SKILL: all friendly magic attack unit have +1magic attack
1ST POSITION UNIT: Mycelic Morphoid
LEVEL: 1
MANA: 1
DAMAGE: 1
HEALTH: 2
SHIELD: none
SPEED: 1
SKILL: none
2nd POSITION UNIT: Lurking Puffer
LEVEL: 1
MANA: 2
DAMAGE: none
HEALTH: 5
SHIELD: none
SPEED: 1
SKILL: Corrosive Ward
3RD POSITION UNIT: Moxian Rebel
LEVEL: 1
MANA: 4
DAMAGE: 1
HEALTH: 1
SHIELD: 1
SPEED: 1
SKILL: Weapons Training
4TH POSITION UNIT: Chaos Agent
LEVEL: 1
MANA: 1
DAMAGE: none
HEALTH: 1
SHIELD: none
SPEED: 2
SKILL: none
5TH POSITION UNIT: Ujurak Mystic
LEVEL: 1
MANA: 4
DAMAGE: 1
HEALTH: 3
SHIELD: 2
SPEED: 2
SKILL: lookout
EXPLANATION:
1ST ROUND: Enemy has a 3 unit xenith monk , revealer and venari bonesmith in the battke field while i have 5 unit mycelic morphoid, lurking puffer, moxian rebel, chaos agent and ujurak mystic in the battle field ,and also enemy attack first, and this round no ones die but enemy front line and my front line have taken a damage from each of our attack.
2ND ROUND: enemy attack 1st and kill my 1st position unit mycelic morphoid while in my side i have 4 unit left and by the end of the round i still dont kill the enemy front line unit xenith monk but the reaming health is 1 only while in my side my 2nd position unit lurking puffer which in the front line right now have a 4 health left by the end of this round.
3RD ROUND: enemy still attack first since enemy is more faster than my unit and give a total of 3 combined damage in my front unit lurking puffer, but luckily that total of 3 damage is not enough to kill my unit lurking puffer, and before the end of the round i kill the enemy front line unit xenith monk and now enemy have 2 unit revealer and venari bonesmith left in the battle field while in my side i still have a 4 unit lurking puffer ,moxian rebel, chaos agent and ujurak mystic left.
4TH ROUND: still enemy attack first and kill my front unit lurking puffer, and before the end of the round enemy have 2 unit left while i have 3 unit left in the battle field, since this round i did kill enemy front line unit revealer with my all 2 total attack damage release.
5TH ROUND: in this round no one is killed in each side but enemy unit revealer have 1 health left while in my side my unit moxian rebel have 2 health left by the end of this round
6TH ROUND: enemy still attack first and killed my moxian rebel and i have 2 unit left in the battle field after enemy attack my unit , my unit attack next and kill enemy unit revealer and now enemy has 1 unit venari bonesmith left in the battle field with 6 health by the end of the round.
7TH ROUND: enemy attack first with 1 damage and hit my unit chaos agent that has a 5 full health while in my side after enemy attack since i have 2 unit left in battle field but my 1 unit has no damage so my unit attack enemy unit with 1 damage only and enemy unit have 5 health left while my front unit chaos agent have 4 health left.
8TH ROUND: still enemy attack first and reduce 1 health in my unit chaos agent and also enemy receive also 1 damage came from my unit so now enemy unit have 4 health left, while my unit chaos agent have 3 health left
9TH ROUND: enemy attack my unit chaos agent first with 1 damage and my unit chaos agent have 2 health left while my unit ujurak mystic attack also enemy unit and gives a 1 damage also thats the reason enemy have 3 health left by the end of the round.
10TH ROUND: enemy attack again but the attack damage is not enough to kill my unit chaos agent and have a 1 health left while after enemy attack my unit also attack and give 1 damage to enemy unit and before the end of the round enemy have 2 health left.
11TH ROUND: this round enemy kill my unit chaos agent after he attack it, so enemy and me have same count unit in the battle field , and also after enemy attack my unit attack next and give again a 1 damage to unit health that result to enemy have 1 health left by the end of this round while my reaming unit ujurak mystic have 5 health left.
12TH ROUND: enemy still attack first ang gives a 1 damage to my unit but that's not enough to kill me and after enemy attack my unit turn to attack and this time the 1 damage attack release by my unit ujurak mystic is enough to kill the enemy unit venari bonesmith and end the battle in this round .
NOTE: i was mistake when i arrange my card , the proper arrangements is mycelic morphoid,lurking puffer, chaos agent, moxian rebel and ujurak mystic , so that moxian rebel still can contribute her hit point damage fo hiw many rounds ,but still it's good that the result still in my favor and i won even if i missed arrange my unit, and also why i choose this kind of line up because as you can see aside from rule back to basics there are still 1 rules also add that is EQUALIZER which allow all cards have same health with the highest health on the field, so that's the reason i choose those unit since they have a small count of mana needed , so i can put many unit in the vattle field that serve as a shield to my damage dealer unit mociqn rebel and uhurak myatic, and my decision not failed me and i win the battle even if again i missed arrange it and not in proper position.
BATTLE LINK:
https://splinterlands.com?p=battle&id=sm_iEL2aPHIscQFqSennOnX&ref=arjayf
thanks for reading my post and if happen that you dont play yet this wonderfull card game called SPLINTERLANDS please click below register and enjoy and also please follow me in my social media
https://splinterlands.com?ref=arjayf
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