Check out StackExchange sites. They use a system that depends on a minimal number of users to work. Doesn't work for few users. (Hence they close sites betas when few questions or < 90% answer rates.)
There are many reputation systems that depend on percolation to work. An exciting subject with a lot of literature being published as we speak.
It's a really hard problem, I agree, to make a reputation system which works with even small numbers of users online at once and using the front end. My own belief is basically that separate actions requires separate reputations and that actions must be randomly reviewed. But is still a percolation based system at the moment. Can be gamed if few users are online, with a predictable recurrence of this.
Definitely an exciting subject. I followed you and am interested in the reputation system you're working on.
As far as StackExchange goes, I'm not familiar with it, but it doesn't look like you receive a token or money reward? So the incentive to game it is completely different, and you don't need as sophisticated of a reputation system in that case. Apples and oranges.
If UUNIO is giving out tokens for upvotes, any little imperfection will be gamed hard.
Thanks for subscribing.
My channel will be describing the details of what we're making.
And it will be open source.
Check out: https://Mathoverflow.net and https://StackOverflow.com.
And in general: https://stackexchange.com/
Correct: they don't give out tokens. But their reputation system is much more sophisticated.
And they reverse votes when it seems somebody as indicated by correlation upvotes or downvotes somebody regardless of what they post.
They have random review and thresholds for certain actions.
Reputation actually controls moderating power in that system. So people still desire upvotes; somewhat like tokens. And popular discussions get tens of thousands of views. People want that.
Thanks for the info.
Right, I'm not saying there isn't any motivation to want the votes, but winning moderating power and views is a lot different than winning tokens of value. For one, those things only matter when the network is successful, so it's inherently contained to be something that you don't want to go too far with.
Their model works for those incentives, but it doesn't mean something similar would work for UUNIO if they're giving out tokens.
Incidentally I just made a post about ratings systems if you're interested (was thinking about it and was already starting it during these comments lol).
p.s. I see that you also knew to avoid Ties in the blocktrades world cup 😆 kudos, see you at the finish line if there's any justice in the world
Ty
I agree with your point.
Will check out your post :thumbsup: