Glad you liked my idea ^^
I completely understand why you went solo, probably because I have the same mindset as you on that matter. I would hate to feel like the team failed because of me if I can't do what I said I would, even though I know I shouldn't approach it like that. Because at the end of the day, it's a learning experience more than anything, it shouldn't be taken too seriously. As long as everyone leaves from a game jam with new knowledge, it's a win, even if no game has been successfully made. That's why I wouldn't have put the #failure tag on this article, it feels kinda awkward to me. I'm sure you have learned new stuff from this game jam ! I haven't taken part in a game jam yet but I plan to in the future, focusing on my studies first :P
Thats right. I don't like letting people down - especially to risks that I'm choosing to take on (like trying to learn something new). :c)
In a sense I have been unsuccessful. I have not learnt 'enough' (and still remain quite lost). I've also not created a functioning digital game from that - so the tag seemed fitting. :c)
Its fine though. Acknowledging my failing is important. It allows me to move on easier.
A game jam usually takes just 2-3 days so do consider getting involved in just the one - but focusing upon your studies is certainly wise. /:c)
Thanks again!