Splinterlands Untamed | Lvl 2 Epic FEREXIA GENERAL, and Lvl 3 PYROMANIAC

in #spt3 years ago (edited)

You know what's epic? The fact we are now done with all of those boring common and rare cards, and are going to take a look at the epic cards!

First off, we've got two from the Fire Splinter, the FEREXIA GENERAL, and the PYROMANIAC.

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Cards 2381-2386

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Clearly the FEREXIA GENERAL is holding a flamethrower. It's not exactly clear how one could snipe with a flamethrower, but we'll suspend disbelief for a moment. We'll also forget the fact he looks less like a monster, and more like he's from a 70s spy movie. I digress. This is actually a decent card, so we'll cut Mr. Flaming Shag Carpet a break.


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This guy is reminiscent of the PIRATE CAPTAIN from the Beta edition. He starts out a sniper, and at level 3 matches the captain's damage, and at level 4 he gets the Inspire ability as well just like our captain. It isn't until level 5 that the extra 2 mana makes him actually better. At this point he can do 4 damage, and maxed out at level 6 he gets the Shatter ability.

Since our good captain is part of the Water Splinter, I've had to rely on the ENCHANTED PIXIE (beta) for that extra damage bonus. Having a 5-mana ranged card for the Fire Splinter with good damage, and the Inspire is definitely a boon. Imagine a melee card like the EXPLODING DWARF (Reward) with bonuses from this guy, the ENCHANTED PIXIE, and MALRIC INFERNO (Beta). Talk about a nuke!


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Boohoo, my 5 cards only gets me to level 2, which isn't good for squat. I'll need to get this puppy to level 4 for it to be useful.

Verdict: Keep and upgrade to level 4. Sell the gold foil.

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Cards 2387-2398/2500

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To conclude our Epic fire monsters, we have the PYROMANIAC. A monster close to my heart on name alone. He's a 6-mana (ouch) ranged sneaker.


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Under certain circumstances this card might be useful sub-level-4, but in most cases I'm just going to use a run-of-the-mill melee sneaker like the KOBOLD MINER (Beta). Where this card gets very interesting is in Keep Your Distance rounds, where you can't use melee attacks. At level 5 this will be a pesky card when it gets the Blast ability, and maxed out it will be a real rear nuker. This will be especially true if paired with a ranged bonus summoner like SELENIA SKY (Beta)


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My 12 cards gets me into level 3, which will probably only be useful in that one corner case, and a it has to be a higher mana round to boot.

Verdict: Keep and get to level 5 eventually.